2. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. I also hope that theyre adding more. level 1. which is definitely a contributing issue to performance slowdowns in those games. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. Is there a way to have large maps without late game lag? I'm not too sure of how it works but I got a feeling that the number of habitable planets in the galaxy are a contributor to it. 3 beta patch but it doesn't seem to play any better than the 2. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. 5 and setting galaxy size to *small*. 1. So I can't seem to get into the late game to see how bad the lag is. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. (I5 k6600@3. Being a beta there are some issues, but performance is WAY better than anything between 2. Bigger than medium is for supercomputers. . You have probably noticed that a ingame day passes much slower than it did when you first started the save. straga27. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). So POP count keeps going up and up. Best cure for late-game lag is getting yourself an M1 Mac. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Logic Growth Scaling - 1 In this (short) video essay I explore the final, hidden crisis in Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1) One of your planets is stuck in a job-loop. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. My 5800X3D can't handle it. The problem, as I see it, is that one processor out. Hello! I have a pretty decent 10800 system, and haven't played for 1. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. And it's not just happening to people with older machines. 4 to see if it's fixed for me or not. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. Open task manager and change the CPU view to logical processors. the main reason for lag in end game is the internal ai trying to calculate too much stuff. Causing a constant slowdown instead of a spike lagg. Constantly opening/closing menus will slow down the game. I got a i5 6600k ~ 4,4Ghz + 980ti. You can have a fancy CPU or GPU, but the games coding makes it worthless. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. Fubarp • 2 yr. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. Late game lag is horrible. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. So anything you can do to limit that will improve late-game performance. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. Stuttering. Fixing late-game lag. Fewer empires = fewer calculations. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. My favorite is watching fully formed citadels just spring magically to life in AI space. Subscribe. Late game performance tips that work. Subscribe. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. The freezes get longer until every freeze there the program doesnt even respond in time for. 7 update, but when I loaded a late-game 2. this is the main reason i play hive minds or purifiers because the other empires cant cause lag when there are none of them left. Jul 21, 2022. Beyond that a faster processor is really all you can do. If you have struggled through the pain, you will know this all to well. Pathfinding of ships costs a lot of performance though, even if they aren't. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. Not 100 percent sure on this. I know the pop numbers sim from civs causes the hella lag. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. Simply disabling ship rendering completely is a quick way to eliminate all this lag. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. So that means turning down the habitable world, primitives, and going for smaller galaxy sizes and lower empire count helps mitigate lag in the late game. i know that, i was just saying that that was the only change on my system between earlier 2. 2. I copied over the wormhole travel restrictions to the l-gate one. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. Warp or hyperdrive only seems to reduce late game lag for me. I always found that game difficulty tends to buff early game AI, not late game. The Problem isn't the tick lenght, it's the LAG! #2. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. Compard to mid-game that is - not compared to pre 2. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. . My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. I wish I could go larger, but the creeping slowness is awful. New comments cannot be posted and votes cannot be cast. The best thing to reduce the current late game lag in 2. Cant do shit ~120 years in. Late game performance tips that work. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. it mostly struck when the game had gone to long which was pretty common for me because i like long games. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. No slowdowns or lag so far. But less so with a better CPU. 2 is about half as fast (twice as bad) as previous versions. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. Watch on. The game will almost certainly resolve or become unplayably slow eventually. Set habitable planets to the lowest. Ive tested this out and switched to all A. Every time you hit a new month the game completely freezes. Kayden_II Banned. 0. The early game is fine. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. More pops = more lag. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. Originally posted by Elitewrecker PT: 2500 is the default game end date. 5. #1. You would probably need a NASA Supercomputer to not get late game lag. I see that people make is so much further into the game, but I don't understand how they. They put in an option in the pre game settings to just disable that perk. Disabling Xeno-Compatibility is a big one. I already use x1. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. which show the pop's reaction to transitions between some states. I find limiting the mods I use helps. The overlay might have an FPS limiter. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. Fix Late Game Lag. Mid-to-Late game - I can't even play wih Normal speed. LostThyme •. I really would appreciate if someone could help. 3. Stellaris Real-time strategy Strategy video game Gaming. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. #3. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. Then, I wrote down what date the in-game calendar advanced to. which show the pop's reaction to transitions between some states. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. So you want to reduce those. Crazytrain334 Dec 13, 2017 @ 1:08pm. You can also set tech cost to 0. #4. One month in 30s also isn't a bad speed. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. 3. Close all the outliner sections. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. Make sure xeno-compatability is turned off because it lags the game a ton. I'm using an i7-4790 @3. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). It also helps (a smaller amount) to turn down the habitable worlds setting. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. The answer is simply none. It runs at ~1 day/second at 1x speed and at 3x speed. R5: So I broke my game on Xbox with late game lag in mid game. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. . This was super helpful at first, now I regret it. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. Showing 1 - 2 of 2 comments. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. I already. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Very excited for the 2. 2. The lag is also inconsistent between saves. Jan 6, 2014 1. 4. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Consistant frame lag/drops. Some of the causes of fleet selection lag, and how to deal with them. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Late game lag. Very excited for the 2. Even though combat is basic but so is pretty much everything in Stellaris lol . It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. What causes this and how can i fix it? Vote. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. Small map has helped late game lag for me. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. These are also important for improving late game performance by slowing pop growth. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. I played a xeno compatibility/bio ascension game just a few days ago and had over 100 worlds. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. I also keep fleetsizes around 100k which seems to help. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. You can tie the FPS to the refresh rate but double it or half it. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. You’ll see a huge improvement. Less stars. It'll run fine for . that is a lot of calculations it has to do. 5GHz processor, eight gigs of RAM. #9. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. sm303030 Feb 23 @ 7:21am. Stellaris - [Herbert 3. 6 late game! Of course, that may depend on the machine and game settings. 4 test branch fixes the worst of the stutter. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. That means the less type of pops. Chazman_89 • 4 min. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. Currently Im playing on a 1000 system game and Im on the year 2400. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Mr. set habitable planets to the lowest setting, since lag primarily comes from pops. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. Late game stellaris is a chaotic place, full of lag. 1 AngrySayian • 1 yr. 77 Badges. aka dont touch the mice. and i can only close the game with task manager. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. Apr 19, 2021. Mods make lag worse but base game as had tons of lag and people complain about base game lag. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. it will still lag, but not quite so bad. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. Then the lag reduction comes from the in game pop scaling setting. Kill them all, to free your cpu. 2. So it has to bear the weight of a few legacy choices I guess. 6. Calen Nov 16, 2020 @ 7:39pm. A major task for the late game is to prepare for the end-game crisis. Whaaaaat the ♥♥♥♥. Late game lag. All the other games I have run at the same speed or faster, but stellaris is 10x slower. 7 (b1a8) and 2. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. But Stellaris apparently uses an updated version of the. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). Was pretty slow and frustrating. Essentially there is no meaningful year cap to Stellaris. Go to Fleet Manager carefully delete dozens or hundreds of "empty" fleets you created without realizing it. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. Its not about planets. It's recently been discovered that it's the available jobs that cause slowness. ) Hyperlanes should be at the absolute minimum 3. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. 2. Baron Jukaga Loyalist Commander. Jump to latest Follow Reply. I already had the standard Stellaris late-game lag, but under 2. . We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. The file started at 2356. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. Before I upgraded my hardware, I benchmarked Stellaris with my save file. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. Stellaris > General Discussions > Topic Details. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Agreed. 3. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. Compressing the merged mods will also dramatically reduce load time. 3. Repeatables being dull is the symptom, not the cause. As populations baloon this obviously becomes a problem. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. ago. . Definitely better than pre 2. 5 seconds for the loop executions, then it'll run smooth for another . - play on a smaller galaxy size [i. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. Maybe not late game lag, but a feature to extend endgame time Lel. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. The best way to fix end-game lag is to not buy DLC. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. 0 coins. Play on smaller galaxy sizes. Stellaris is my. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. Tl;dr - fewer POPs additive over time in Vicky 3. Very excited for the 2. Obviously xeno-compatibility would also compound on top of this. It seems to clear up the issue for a while, then it slowly returns the longer the game is running. The overlay might have an FPS limiter. 6 playthrough in the new patch, the game got catastrophically slow. About 1-1. Premium Powerups Explore Gaming. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. It's that the entire economy is broken atm. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. Play on smaller galaxy sizes. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. They have tons of fleets and dont upgrade them and it makes the game lag. NFL. 43 Badges. While you could reduce the amount of pops that causes issues with jobs. Deciding how you prepare for the end-game crisis can determine your goals for the late game. i resume the game, and within 15 days it freezes. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. Lategame lag unbearable. Even if I change the display to windowed, it freezes so badly, it produces two windows. Very easy to validate on your PC. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. Population is what causes game lag with how many calculations that run around them. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. Oblivion Jun 8, 2020 @ 10:53pm. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. 3. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. Like seriously, I would have arorund 500. 3. The problem is at the level of mechanics and mathematics. The Stellaris thing is caused by a perk that you can take mid-game. Report. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). I don't have great hardware with a I7-4790K,. The only notable slowdown at normal speed is fleets moving along hyperlanes. It gives a bunch of options that can reduce lag, but some of them might alter your experience. 6 playthrough in the new patch, the game got catastrophically slow. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game. This last game was played in the 2. But its a pop thing even though lately its a lot better. #3. disable guaranteed habitable worlds, for the same reasons as above. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. Performance is also improved proportionately. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). •. HealMySoulPlz •. been sat on the game for 3 days straight and it's gone 30 years. $20 says it won't fix the late-game lag. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. 2 - 2. Few months ago it ran fine on my laptop that's half as powerful as my desktop.